Available Games

Game endpoints are authenticated via session token (Bearer token in the Authorization header). The session is created by the operator via POST /operator/launch.

Games

Dice

Roll a target number — win if the outcome is over or under your chosen threshold. Configurable risk with a sliding target.

Limbo

Pick a target multiplier — win if the generated multiplier exceeds your target. Higher targets mean higher risk and reward.

Plinko

Drop a ball through a pyramid of pegs. Choose rows (8–16) and risk level (low, medium, high). The ball lands in a slot with a corresponding multiplier.

Keno

Select up to 10 numbers from a 40-number grid. The RGS draws 10 random numbers. Payouts scale with how many picks are hit.

Mines

Reveal tiles on a 5×5 grid while avoiding hidden mines. Choose 1–24 mines. Each safe reveal increases your multiplier — cash out anytime.

RTP Variations

Each game is registered at multiple Return to Player (RTP) percentages: 99%, 98%, and 96%. The game code uses a mnemonic suffix derived from the house edge:

Game 99% RTP 98% RTP 96% RTP
Dice dice-alpha dice-beta dice-delta
Limbo limbo-alpha limbo-beta limbo-delta
Plinko plinko-alpha plinko-beta plinko-delta
Keno keno-alpha keno-beta keno-delta
Mines mines-alpha mines-beta mines-delta

The operator selects the RTP variation when launching a session via the gameCode field.

Game Messages

Bet and verify requests include a message field containing game-specific parameters encoded as JSON. The exact schema varies per game — refer to the request/response schemas in the API Reference.

Mines: Multi-Action Flow

Mines is a multi-action game where a single round consists of multiple requests: